Treasure Hunter Simulator (2018) PC | RePack от SpaceX
- Размер: 6.61 GB
- Категория: download / симуляторы
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- Дата обновления:28.03.2019
обзор Treasure Hunter
Год выхода: 2018
Жанр: Simulation, Indie, 3D
Разработчик/Издательство: DRAGO Entertainment / PlayWay S.A.
Язык интерфейса: EN/FR/DE/IT/ES/BR/PL/CN/KR + Русский
Язык озвучки: Английский
Тип издания: RePack
Таблетка: Вшита (CODEX)
Операционная система: Microsoft® Windows® 7 / 8 / 10 (64 Bit)
Процессор: Intel® Core™ i3 3.0 GHz
Оперативная память: 4096 Mb
Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с
Графический ускоритель: 2048 Mb, OpenGL 3.0
Свободное место на HDD: 10 Gb
Treasure Hunter Simulator – это аркадный симулятор поиска старинных артефактов и ценных предметов! Погрузитесь в захватывающий мир поиска давно забытых сокровищ. Возьмите металлоискатель и отправитесь исследовать сельскую местность. То, что сегодня выглядит как мирный луг, возможно, было ареной ожесточенной битвы в прошлом, скрывая теперь ценные артефакты.
Update - The Mega Patch
Below you can find the CHANGELOG:
We just released our first content patch for Treasure Hunter Simulator. This patch introduces many new things, improvements, changes and bug fixes that you requested in your reviews and forum comments. In fact, the new update is so big, we decided to call it MEGA PATCH!!! (dum, dum dum!)
GAME FEATURES
- We’ve added lots of new treasures scattered over all locations for you to find.
- The locations you visit now randomize their treasures only once when you enter them for the first time. This allows for location completions and clearing them completely instead of having your progress reset every time you visit. This change does not affect the Exploration Mode.
- Collection displays have been added to the office. These medium and small wooden boxes are created to hold specific sets of items. Once you find an item that fits into a collection, it will be automatically added there. Try to complete all the sets.
- The identification system has been completely reworked. After spraying a treasure to clean it up, you need to recognize it by finding unique details on the item. This process becomes easier the more items of the same type you find.
- The Exploration Mode is now available right away and no longer requires you to finish the Story Mode. This change has been made to allow the less hardcore treasure hunters to enjoy the game at their own pace without worrying about any storylines.
- The office has been expanded. Now you can move freely to admire your collections in the new displays.
- The displays in the office will show placeholders until you can replace them with a treasure you find. You can pick up one of those placeholders to get information in which locations you should look for that particular treasure.
BALANCE CHANGES
- The prices of treasures have been increased to more closely reflect their value in the real world. Keep in mind that while the value of some treasures has now been greatly increased, it will still be worth a lot less than in the real world. It would be just impossible to balance the game with a treasure worth 100,000$ or sometimes, even more, so we sacrifice some realism for game balancing.
- The prices for travelling to distant locations and buying detectors have been increased to fit with the new balance changes.
- All jobs you accept now offer money as an additional reward to the prestige they offered so far. We felt that the main jobs should at least help cover the expenses. The gains from jobs increase significantly with your progress.
OTHER CHANGES
- Treasures are now divided across locations in a much more thought out way.
- The jobs and collections interface has been fully redesigned to be easier to understand and navigate.
- Steam Cloud saving has been added to the game. It can be enabled via the new in-game “Other” options category.
- The performance of all the maps has been greatly improved even on low-end setups.
- The number of clicks needed to dig up an item has been decreased.
- The treasure position in dug up holes has been improved, and now all items should be visible.
- Treasures that have not yet been cleaned are covered with a lot more dirt.
- The office and the main menu have been combined for a better experience and to reduce the number of loading screens.
- The main menu camera settings have been readjusted to fit the new office.
- New walking animations have been added to fit the office movement.
- New hints have been added to the office map to explain office movement and collections.
- The identification hint has been expanded to explain the new changes.
- Each map can now be reset to force respawning of all treasures in new and different spots. This will reset your current progress on the map.
MAP OPTIMIZATIONS
- Multiple world assets now have a better level of details (LODs).
- Created hierarchical LODs for the first level of detail.
- Multiple clusters of static objects have been merged into one.
- Added missing culling for foliage and disabled the shadows on some of them as they just ate up performance without contributing much visually.
- Added distance culling for various objects.
- Removed some parts of the terrain that was never visible.
- Scaled down the unnecessary complexity of some objects (wireframe density).
- Disabled the tessellation of multiple objects that didn’t add anything in terms of visual quality.
- Enabled density scaling for several foliages.
BUG FIXED
- Digging should be more reliable now. We changed the method of how items are detected and processed to get rid of multiple problems. It should also greatly help with the “You can’t dig here” issue.
- Picture detection has been completely reworked which should resolve the problem with being unable to take certain pictures.
- All items now face the correct way when starting the identification process.
- Several translation issues have been corrected.
- All treasures now have correctly scaled icons and backgrounds added to them.
- Fixed an issue where the PDA could become invisible in the Oman Oasis map.
- Several issues connected to the treasure randomization have been corrected.
- The detector movement animations and camera placement have been improved.
- Multiple “under the hood” code optimizations connected to the player movement, treasure placement and randomization, trash spawning and the save and load system.
Особенности Игры
Основное
Прочее
::Релиз от SpaceX::
Жанр: Simulation, Indie, 3D
Разработчик/Издательство: DRAGO Entertainment / PlayWay S.A.
Язык интерфейса: EN/FR/DE/IT/ES/BR/PL/CN/KR + Русский
Язык озвучки: Английский
Тип издания: RePack
Таблетка: Вшита (CODEX)
Операционная система: Microsoft® Windows® 7 / 8 / 10 (64 Bit)
Процессор: Intel® Core™ i3 3.0 GHz
Оперативная память: 4096 Mb
Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с
Графический ускоритель: 2048 Mb, OpenGL 3.0
Свободное место на HDD: 10 Gb
Treasure Hunter Simulator – это аркадный симулятор поиска старинных артефактов и ценных предметов! Погрузитесь в захватывающий мир поиска давно забытых сокровищ. Возьмите металлоискатель и отправитесь исследовать сельскую местность. То, что сегодня выглядит как мирный луг, возможно, было ареной ожесточенной битвы в прошлом, скрывая теперь ценные артефакты.
Update - The Mega Patch
Below you can find the CHANGELOG:
We just released our first content patch for Treasure Hunter Simulator. This patch introduces many new things, improvements, changes and bug fixes that you requested in your reviews and forum comments. In fact, the new update is so big, we decided to call it MEGA PATCH!!! (dum, dum dum!)
GAME FEATURES
- We’ve added lots of new treasures scattered over all locations for you to find.
- The locations you visit now randomize their treasures only once when you enter them for the first time. This allows for location completions and clearing them completely instead of having your progress reset every time you visit. This change does not affect the Exploration Mode.
- Collection displays have been added to the office. These medium and small wooden boxes are created to hold specific sets of items. Once you find an item that fits into a collection, it will be automatically added there. Try to complete all the sets.
- The identification system has been completely reworked. After spraying a treasure to clean it up, you need to recognize it by finding unique details on the item. This process becomes easier the more items of the same type you find.
- The Exploration Mode is now available right away and no longer requires you to finish the Story Mode. This change has been made to allow the less hardcore treasure hunters to enjoy the game at their own pace without worrying about any storylines.
- The office has been expanded. Now you can move freely to admire your collections in the new displays.
- The displays in the office will show placeholders until you can replace them with a treasure you find. You can pick up one of those placeholders to get information in which locations you should look for that particular treasure.
BALANCE CHANGES
- The prices of treasures have been increased to more closely reflect their value in the real world. Keep in mind that while the value of some treasures has now been greatly increased, it will still be worth a lot less than in the real world. It would be just impossible to balance the game with a treasure worth 100,000$ or sometimes, even more, so we sacrifice some realism for game balancing.
- The prices for travelling to distant locations and buying detectors have been increased to fit with the new balance changes.
- All jobs you accept now offer money as an additional reward to the prestige they offered so far. We felt that the main jobs should at least help cover the expenses. The gains from jobs increase significantly with your progress.
OTHER CHANGES
- Treasures are now divided across locations in a much more thought out way.
- The jobs and collections interface has been fully redesigned to be easier to understand and navigate.
- Steam Cloud saving has been added to the game. It can be enabled via the new in-game “Other” options category.
- The performance of all the maps has been greatly improved even on low-end setups.
- The number of clicks needed to dig up an item has been decreased.
- The treasure position in dug up holes has been improved, and now all items should be visible.
- Treasures that have not yet been cleaned are covered with a lot more dirt.
- The office and the main menu have been combined for a better experience and to reduce the number of loading screens.
- The main menu camera settings have been readjusted to fit the new office.
- New walking animations have been added to fit the office movement.
- New hints have been added to the office map to explain office movement and collections.
- The identification hint has been expanded to explain the new changes.
- Each map can now be reset to force respawning of all treasures in new and different spots. This will reset your current progress on the map.
MAP OPTIMIZATIONS
- Multiple world assets now have a better level of details (LODs).
- Created hierarchical LODs for the first level of detail.
- Multiple clusters of static objects have been merged into one.
- Added missing culling for foliage and disabled the shadows on some of them as they just ate up performance without contributing much visually.
- Added distance culling for various objects.
- Removed some parts of the terrain that was never visible.
- Scaled down the unnecessary complexity of some objects (wireframe density).
- Disabled the tessellation of multiple objects that didn’t add anything in terms of visual quality.
- Enabled density scaling for several foliages.
BUG FIXED
- Digging should be more reliable now. We changed the method of how items are detected and processed to get rid of multiple problems. It should also greatly help with the “You can’t dig here” issue.
- Picture detection has been completely reworked which should resolve the problem with being unable to take certain pictures.
- All items now face the correct way when starting the identification process.
- Several translation issues have been corrected.
- All treasures now have correctly scaled icons and backgrounds added to them.
- Fixed an issue where the PDA could become invisible in the Oman Oasis map.
- Several issues connected to the treasure randomization have been corrected.
- The detector movement animations and camera placement have been improved.
- Multiple “under the hood” code optimizations connected to the player movement, treasure placement and randomization, trash spawning and the save and load system.
Особенности Игры
- ПОИСК СОКРОВИЩ
Treasure Hunter Simulator дает вам возможность исследовать исторически совершенные местоположения по всему миру и, используя ваши металлодетекторы, обнаружить это в прошлом, найдя интересные артефакты и узнав их историческое значение. - ПО ВСЕМУ МИРУ
С местами, разбросанными по всему миру, вам сначала нужно найти что-то интересное и ценное в ваших местных лесах, чтобы получить престиж и средства, необходимые для лучшего оборудования и билетов в экзотические отдаленные места. Вы можете решить сохранить артефакты для своей коллекции или разместить их на аукционах, чтобы путешествовать дальше или получить лучшее снаряжение. - ИНТУИТИВНЫЙ ГЕЙМПЛЕЙ
Игра является не просто симулятором поиска с металлоискателем, а скорее сочетанием аркады и приключенческой игры. Благодаря обтекаемой механике детекторов игра приятна не только поклонникам жанра, но и случайным геймерам. Простые, интуитивные элементы геймплея в сочетании с прекрасными пейзажами создают поистине приятный опыт.
Основное
- Установи и играй!
- За основу взята лицензия Steam (ID: 748300)
- Версия игры: v1.0 + The Mega Patch от 22.03.2019
- EN/RU Инсталлер
- Запуск игры с рабочего стола
- Смена языка в меню игры
- Качество аудио 100%
- Качество видео 100%
Прочее
::Релиз от SpaceX::
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