Arma 3: Apex Edition [v 1.90.145381 + DLCs] (2013) PC | RePack от SpaceX
- Размер: 23.96 GB
- Категория: download / action/шутер
- Загрузок: 1 051
- Комментарии: 0
- Дата обновления:05.03.2019
обзор Arma 3: Apex Edition [v
Год выхода: 2013
Жанр: Simulation, Action, FPS
Разработчик/Издательство: Bohemia Interactive
Язык интерфейса: EN/FR/DE/ES/BR/PL/CN/KR/TR + Русский
Язык озвучки: Английский
Тип издания: RePack
Таблетка: Вшита (CODEX) Операционная система: Microsoft® Windows® 7 / 8 / 10 (64 Bit)
Процессор: Intel® Core™ i3 2.66 GHz
Оперативная память: 4096 Mb
Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с
Графический ускоритель: 1024 Mb, OpenGL 3.0
Свободное место на HDD: 34 Gb
Arma 3 – это новый виток в жанре тактических военных симуляторов. Можно потратить 20 минут пробежав пол карты и поймать пулю от снайпера и всё, - начинай сначала. Очень натуральный симулятор. И теперь легенда, - после нескольких лет изнурительной войны, Европа стала последним пристанищем ослабленных в боях сил НАТО. Остров Стратис захвачен противником с ближнего Востока и его завоевание даст гарантированное превосходство НАТО в данном регионе. Началась операция «Магнитуда»: небольшая группа специально подготовленных солдат вместе с учеными под прикрытием отправляются на остров в Средиземном море. Миссия под угрозой краха! Команда практически полностью уничтожена, а главного героя, капитана Скотта Миллера, выбрасывает на берег вражеского острова. Завершить операцию в его силах, но на его пути встают все опасности современных военных действий, безжалостная окружающая среда и численное превосходство врага. Обдумывать придется каждый шаг!
Update v1.90.145381
Below you can find the CHANGELOG
HIGHLIGHTS
- Added: Improved multiplayer security*
- Added: Additional olive reskins for NATO Pacific vehicles**
GAMEPLAY
- Added: A new variant of the Dragon Teeth (old looking)
- Added: Small animation for raising the engine of Assault Boats when they are transported in other vehicles
- Added: Gorgon commander now has a settle-in animation
- Tweaked: All supply trucks now have a consistent supply radius, resource capacity, and destruction explosion
- Tweaked: Durability of vehicle wheels - the damage required for a flat tire and a fully destroyed wheel
- Tweaked: Added a wheel_x_x_damage selection in visual LODs for visual damage representation
- Tweaked: Static AA and AT now use the Titan AT and AA FM descrptions
- Tweaked: Improved the syntax of the power line wire destruction scrpt
- Fixed: Assault Boat was missing a vehicle transport class and it did not use memory point defined bounding boxes
- Fixed: AI can now walk inside of Castle Tower
- Fixed: Gendarmerie Commander Uniform was not displaying insignia
- Fixed: Cloth_plate.bisurf was missing the thickness parameter for a proper plate-like behavior
- Fixed: AAF crewmen were respawning with a wrong vest
- Fixed: The ADR-97 magazine name did not mention the caliber
- Fixed: It should be easier to interact with the Infostand (2-leg) (https://feedback.bistudio.com/T128135)
- Fixed: Xi'an FFV seat view when in optics mode
- Fixed: The VR Training Placeables Course would not finish properly due to a tank not running over a mine (fix iteration)
- Fixed: T-100 Varsuk & 2S9 Sochor driver PiP camera views were obstructed by their cannon (https://feedback.bistudio.com/T136231)
- Fixed: It was not possible to open the compass in vehicles (https://feedback.bistudio.com/T133142)
- Fixed: Hatchback fuel & engine hitpoints
VISUAL
- Added: Unique Virtual Garage icons to Mk41 VLS / Mk45 Hammer
- Changed: MH-9 no longer has a crosshair. A new section was added: aiming_dot. Now it can be retextured or removed using setObjectTexture (index 1).
- Changed: Enabled retexturing of the FV-720 Mora exterior pilot view
- Tweaked: The RPG-42 sight cover is now closed when the weapon is not being used
- Tweaked: A bullet gets hidden now when reloading the Protector 9mm
- Tweaked: Adjusted the occluder shape for BluntRock_wallH (https://feedback.bistudio.com/T135887)
- Fixed: SPAR-16S pistol grip textures
- Fixed: Camo nets shadow flickering when the model switched to the second shadow LOD
- Fixed: Shading issues of the UAV Terminal models
- Fixed: Some Titan launcher icons were using wrong icons or missed the rear caps
- Fixed: HEMTT wrecks (NATO Pacific variants) now have the correct camo applied
- Fixed: White edges on the icons of some of the accessories
- Fixed: High variants of HMG / GMG were using wrong icons in Virtual Garage
- Fixed: Camo selections for AK12 and added a third camo selection to the AK12 with grenade launcher
WARLORDS
- Added: 64 player version of the Whole Altis scenario
- Added: 32 player version of the Malden scenario
- Added: 32 player version of the Stratis scenario
- Added: Individual asset lists
- Added: The sector zone restriction border width is now customizable for each sector in the module window
- Added: The maximum group size is now defined in the Warlords Init module
- Added: You can now further customize various classes for dynamically spawned assets
- Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)
- Tweaked: Asset requesting routines for AI
- Tweaked: Path planning routines for AI
- Tweaked: Dead unit deleting procedures
- Tweaked: Arming mines in your own base is no longer allowed unless the base is under attack
- Tweaked: The team killing penalty duration is now increased progressively up to 5 minutes for each 3 player kills or 6 AI kills
- Tweaked: Various sector and zone border sizes were adjusted to avoid pointless zone restriction triggering
- Fixed: Vehicle descrptions in some languages were too long
- Fixed: Some airdropped assets could fall too abruptly
- Fixed: Respawn locations far away from the base when it's targeted would not be selected on safe spots
- Fixed: Some modded airplanes would crash upon landing
- Fixed: Ejection seats and canopies from fighter jets no longer block runways
- Fixed: Some airplanes would need to double-take a landing
- Fixed: The mode would not work properly in a singleplayer environment
- Fixed: It is now possible to get rid of vehicles purchased by AI (via the action menu) before a player took control over that AI
- Fixed: Static defenses are now properly calculated towards the maximum amount of assets
- Fixed: Sector voting is now handled properly even if the only player who voted disconnects before the voting has finished
- Fixed: Fast travel to a contested sector no longer lands you in water if there is land somewhere around the sector
- Fixed: Helicopters would land on inconvenient locations when ordered from the airstrip in the Tanoa (South) scenario
- Fixed: Various scrpt errors
- Fixed: The "Starting CP" parameter in the Warlords Init module would set up incorrect values for some settings
- Fixed: Several misleading Spanish translations
- Fixed: It's no longer possible to obtain mortar bags in Warlords through an exploit in Arsenal
- Fixed: Some independent garrison units would occasionally still carry mortar bags
ING
- Added: BIS_fnc_mapGridSize (returns the current size of the map grid square)
- Added: Parameter for the number of steps (animation frames) in BIS_fnc_resizeMarker
- Fixed: Eden Editor export to SQF now executes init code in a non-scheduled environment to simulate regular scenarios better
- Fixed: Eden Editor export to SQF now preserves the group of drone crews, so group settings and waypoints are not lost
- Fixed: Eden Editor export to SQF was sometimes not assigning the group leader correctly
- Fixed: Eden Editor export to SQF was not initializing vehicles in vehicles
- Fixed: Eden Editor export to SQF accidentally exported virtual UAV crews to the layers list
- Fixed: Eden Editor export to SQF was not creating mines and explosives correctly
- Fixed: Eden Editor export to SQF did not preserve trigger altitude correctly
- Fixed: Eden Editor export to SQF got corrupted when exporting attribute expresions longer than 8096 characters
- Fixed: Eden Editor export to SQF returned incorrect entity ID values when autonomous drones were present in the scenario
- Fixed: Pushing items of the same priority in the Priority Queue function
- Fixed: DateTime function calculation for when the date goes over the actual year
GENERAL
- Fixed: A typo in the UH-80 Ghosthawk gun initElev elevation parameter (kudos Kju!)
- Fixed: The game could freeze on startup with the file system thread turned off (e.g. -exThreads=6)
- Fixed: Some achievements couldn't be completed (Model Student, Puppeteer, Dressing Doll, Get Arrested, Punch Out)
- Fixed: Proxies were not considered for object actions, only the parent object
- Fixed: Removed compile caching that was responsible for memory issues (https://feedback.bistudio.com/T135718)
- Changed: Vanguard game type is no longer highlighted
- Fixed: Localization typos
- Updated: Stand-alone Windows Dedicated Server (1.90)
- Updated: Stand-alone Linux Dedicated Server (1.90)
- Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
- Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
- Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcutОсобенности Игры
Основное
Жанр: Simulation, Action, FPS
Разработчик/Издательство: Bohemia Interactive
Язык интерфейса: EN/FR/DE/ES/BR/PL/CN/KR/TR + Русский
Язык озвучки: Английский
Тип издания: RePack
Таблетка: Вшита (CODEX) Операционная система: Microsoft® Windows® 7 / 8 / 10 (64 Bit)
Процессор: Intel® Core™ i3 2.66 GHz
Оперативная память: 4096 Mb
Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с
Графический ускоритель: 1024 Mb, OpenGL 3.0
Свободное место на HDD: 34 Gb
Arma 3 – это новый виток в жанре тактических военных симуляторов. Можно потратить 20 минут пробежав пол карты и поймать пулю от снайпера и всё, - начинай сначала. Очень натуральный симулятор. И теперь легенда, - после нескольких лет изнурительной войны, Европа стала последним пристанищем ослабленных в боях сил НАТО. Остров Стратис захвачен противником с ближнего Востока и его завоевание даст гарантированное превосходство НАТО в данном регионе. Началась операция «Магнитуда»: небольшая группа специально подготовленных солдат вместе с учеными под прикрытием отправляются на остров в Средиземном море. Миссия под угрозой краха! Команда практически полностью уничтожена, а главного героя, капитана Скотта Миллера, выбрасывает на берег вражеского острова. Завершить операцию в его силах, но на его пути встают все опасности современных военных действий, безжалостная окружающая среда и численное превосходство врага. Обдумывать придется каждый шаг!
Update v1.90.145381
Below you can find the CHANGELOG
HIGHLIGHTS
- Added: Improved multiplayer security*
- Added: Additional olive reskins for NATO Pacific vehicles**
GAMEPLAY
- Added: A new variant of the Dragon Teeth (old looking)
- Added: Small animation for raising the engine of Assault Boats when they are transported in other vehicles
- Added: Gorgon commander now has a settle-in animation
- Tweaked: All supply trucks now have a consistent supply radius, resource capacity, and destruction explosion
- Tweaked: Durability of vehicle wheels - the damage required for a flat tire and a fully destroyed wheel
- Tweaked: Added a wheel_x_x_damage selection in visual LODs for visual damage representation
- Tweaked: Static AA and AT now use the Titan AT and AA FM descrptions
- Tweaked: Improved the syntax of the power line wire destruction scrpt
- Fixed: Assault Boat was missing a vehicle transport class and it did not use memory point defined bounding boxes
- Fixed: AI can now walk inside of Castle Tower
- Fixed: Gendarmerie Commander Uniform was not displaying insignia
- Fixed: Cloth_plate.bisurf was missing the thickness parameter for a proper plate-like behavior
- Fixed: AAF crewmen were respawning with a wrong vest
- Fixed: The ADR-97 magazine name did not mention the caliber
- Fixed: It should be easier to interact with the Infostand (2-leg) (https://feedback.bistudio.com/T128135)
- Fixed: Xi'an FFV seat view when in optics mode
- Fixed: The VR Training Placeables Course would not finish properly due to a tank not running over a mine (fix iteration)
- Fixed: T-100 Varsuk & 2S9 Sochor driver PiP camera views were obstructed by their cannon (https://feedback.bistudio.com/T136231)
- Fixed: It was not possible to open the compass in vehicles (https://feedback.bistudio.com/T133142)
- Fixed: Hatchback fuel & engine hitpoints
VISUAL
- Added: Unique Virtual Garage icons to Mk41 VLS / Mk45 Hammer
- Changed: MH-9 no longer has a crosshair. A new section was added: aiming_dot. Now it can be retextured or removed using setObjectTexture (index 1).
- Changed: Enabled retexturing of the FV-720 Mora exterior pilot view
- Tweaked: The RPG-42 sight cover is now closed when the weapon is not being used
- Tweaked: A bullet gets hidden now when reloading the Protector 9mm
- Tweaked: Adjusted the occluder shape for BluntRock_wallH (https://feedback.bistudio.com/T135887)
- Fixed: SPAR-16S pistol grip textures
- Fixed: Camo nets shadow flickering when the model switched to the second shadow LOD
- Fixed: Shading issues of the UAV Terminal models
- Fixed: Some Titan launcher icons were using wrong icons or missed the rear caps
- Fixed: HEMTT wrecks (NATO Pacific variants) now have the correct camo applied
- Fixed: White edges on the icons of some of the accessories
- Fixed: High variants of HMG / GMG were using wrong icons in Virtual Garage
- Fixed: Camo selections for AK12 and added a third camo selection to the AK12 with grenade launcher
WARLORDS
- Added: 64 player version of the Whole Altis scenario
- Added: 32 player version of the Malden scenario
- Added: 32 player version of the Stratis scenario
- Added: Individual asset lists
- Added: The sector zone restriction border width is now customizable for each sector in the module window
- Added: The maximum group size is now defined in the Warlords Init module
- Added: You can now further customize various classes for dynamically spawned assets
- Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)
- Tweaked: Asset requesting routines for AI
- Tweaked: Path planning routines for AI
- Tweaked: Dead unit deleting procedures
- Tweaked: Arming mines in your own base is no longer allowed unless the base is under attack
- Tweaked: The team killing penalty duration is now increased progressively up to 5 minutes for each 3 player kills or 6 AI kills
- Tweaked: Various sector and zone border sizes were adjusted to avoid pointless zone restriction triggering
- Fixed: Vehicle descrptions in some languages were too long
- Fixed: Some airdropped assets could fall too abruptly
- Fixed: Respawn locations far away from the base when it's targeted would not be selected on safe spots
- Fixed: Some modded airplanes would crash upon landing
- Fixed: Ejection seats and canopies from fighter jets no longer block runways
- Fixed: Some airplanes would need to double-take a landing
- Fixed: The mode would not work properly in a singleplayer environment
- Fixed: It is now possible to get rid of vehicles purchased by AI (via the action menu) before a player took control over that AI
- Fixed: Static defenses are now properly calculated towards the maximum amount of assets
- Fixed: Sector voting is now handled properly even if the only player who voted disconnects before the voting has finished
- Fixed: Fast travel to a contested sector no longer lands you in water if there is land somewhere around the sector
- Fixed: Helicopters would land on inconvenient locations when ordered from the airstrip in the Tanoa (South) scenario
- Fixed: Various scrpt errors
- Fixed: The "Starting CP" parameter in the Warlords Init module would set up incorrect values for some settings
- Fixed: Several misleading Spanish translations
- Fixed: It's no longer possible to obtain mortar bags in Warlords through an exploit in Arsenal
- Fixed: Some independent garrison units would occasionally still carry mortar bags
ING
- Added: BIS_fnc_mapGridSize (returns the current size of the map grid square)
- Added: Parameter for the number of steps (animation frames) in BIS_fnc_resizeMarker
- Fixed: Eden Editor export to SQF now executes init code in a non-scheduled environment to simulate regular scenarios better
- Fixed: Eden Editor export to SQF now preserves the group of drone crews, so group settings and waypoints are not lost
- Fixed: Eden Editor export to SQF was sometimes not assigning the group leader correctly
- Fixed: Eden Editor export to SQF was not initializing vehicles in vehicles
- Fixed: Eden Editor export to SQF accidentally exported virtual UAV crews to the layers list
- Fixed: Eden Editor export to SQF was not creating mines and explosives correctly
- Fixed: Eden Editor export to SQF did not preserve trigger altitude correctly
- Fixed: Eden Editor export to SQF got corrupted when exporting attribute expresions longer than 8096 characters
- Fixed: Eden Editor export to SQF returned incorrect entity ID values when autonomous drones were present in the scenario
- Fixed: Pushing items of the same priority in the Priority Queue function
- Fixed: DateTime function calculation for when the date goes over the actual year
GENERAL
- Fixed: A typo in the UH-80 Ghosthawk gun initElev elevation parameter (kudos Kju!)
- Fixed: The game could freeze on startup with the file system thread turned off (e.g. -exThreads=6)
- Fixed: Some achievements couldn't be completed (Model Student, Puppeteer, Dressing Doll, Get Arrested, Punch Out)
- Fixed: Proxies were not considered for object actions, only the parent object
- Fixed: Removed compile caching that was responsible for memory issues (https://feedback.bistudio.com/T135718)
- Changed: Vanguard game type is no longer highlighted
- Fixed: Localization typos
- Updated: Stand-alone Windows Dedicated Server (1.90)
- Updated: Stand-alone Linux Dedicated Server (1.90)
- Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
- Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
- Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcutОсобенности Игры
- РАЗНООБРАЗИЕ ВООРУЖЕНИЙ
Вас ждёт множество видов оружия — от «классических» АК-74 и М-16 до еще не вышедших в серийное производство прототипов. - ТАКТИКА И СЦЕНАРИЙ
Создавайте собственные игровые сценарии, используя простой и интуитивно понятный редактор миссий. ARMA 3 предоставляет игроку ни с чем не сравнимый опыт тактического боя. - ИГРОВОЙ ДВИЖОК
Новый игровой движок позволяет управлять боевыми действиями с невиданной ранее реалистичностью.Теперь появилась возможность погружаться под воду!
Основное
- Установи и играй!
- За основу взята лицензия Steam | Apex Edition (ID: 95419)
- Версия игры: v1.90 build 145381
- EN/RU Инсталлер
- Запуск игры с рабочего стола
- Смена языка в меню игры
- Качество аудио 100%
- Качество видео 100%
- Arma 3: Zeus
- Arma 3: Karts
- Arma 3: Helicopters
- Arma 3: DLC Bundle 1
- Arma 3: Marksmen
- Arma 3: Apex
- Arma 3: Laws of War
- Arma 3: Jets
- Arma 3: DLC Bundle 2
- Arma 3: Malden
- Arma 3: Tac-Ops Mission Pack
- Arma 3: Tanks
- Arma 3: Maps Original/Malden/Apex EN + RU (.pdf)
- Arma 3: Tactical Guide (.pdf)
- Arma 3: Original Soundtrack (.mp3)
Комментарии (0)