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Surviving Mars: Digital Deluxe Edition [Update 2 + 1 DLC] (2018) PC | RePack от SpaceX
Год выхода: 2018 Жанр:Simulation, Strategy, 3D Разработчик/Издательство:Haemimont Games / Paradox Interactive Язык интерфейса:EN/FR/DE/ES/BR/PL +Русский Язык озвучки:Английский Тип издания:RePack Таблетка:Не требуется (GOG | DRM-Free)Операционная система:Microsoft® Windows® 7 / 8 / 10(64 Bit) Процессор:Intel® Core™ i3 2.66 GHz Оперативная память:4096 Mb Звуковая плата:Аудиокарта, совместимая с DirectX® 9.0с Графический ускоритель:2048 Mb, OpenGL 3.0 Свободное место на HDD:6 GbSurviving Mars– это научно-фантастический симулятор поселения, где вашей целью будет колонизировать Марс и не умереть в процессе. Выберите космическое агентство, которое будет обеспечивать вам логистику и финансовую поддержку, затем определитесь с местом для колонии. Возводите купола и остальную инфраструктуру, исследуйте новые возможности, используйте дронов, чтобы усовершенствовать и расширять ваше поселение. Выращивайте еду, добывайте минералы или же просто расслабляйтесь в баре после тяжелой рабочей смены. Но самое главное — не давайте погибать колонистам. Что не самая простая задача на неизведанной планете. Update 2 (Spirit Update) ЦитатаКто-то писал: Below you can find the CHANGELOG:
Major Changes
- Science Institute renamed to Hawking Institute in tribute to Stephen Hawking - Added Birth Control Policy in domes. You can now set births to allowed or forbidden (Ctrl + LMB sets birth control policy in all domes) - Increased max zoom out distance - Optimized the way colonists pick workplaces. Colonists should now pick the best workplace for their specialization correctly and much faster - Added "Reassign All" button to drones which reassigns all drones from this commander or orphaned drones in the area - Colonists will no longer try to walk kilometers on foot to resettle resulting in them dying from lack of oxygen - Rover Command AI tech now removes the batteries of all rovers - Added a keybinding (default: i) that hides/shows resource & anomaly icons on the map - Rovers are more likely to effectively use tunnels - Rovers pathfinding improved - Added free camera option in Photo Mode
Mods
- Published most of the game code for reference purposes - Added cheats menu to mod editor - Mod editor now loads a map with a prebuilt colony - Enabled a Lua console on the mod editing map - Localization tables from mods can now localize the main menu - Mod docuentation fixes - Allowed renaming of mods - Added support for PNG files in mod cover images - Easier way of adding technologies, research points and applicants from mission sponsor and commander profile mods - UI modding: templates - Infopanel modding: all templates in groups InfopanelHeader and InfopanelContent - Added list of technologies to docuentation - Added autoattaches and night lighting objects to modding docuentation
Gameplay
- Extended the range rovers need to be in to recharge from cables. The RC Transport looks for cables in the start and ending point of transport routes automatically - Lowered the chance for idiot flaw to appear in the colony and applicant pool - Space Rehabilitation tech removes flaws before newly arrived colonists decide in which dome to settle - Fixed an issue where shuttles could fail to pick up a colonist for resettlement - Fixed an issue where some buildings connected to a very large power network failed to get power - Reserved residence slots are released if the colonist can't reach the dome during resettlement - Salvaging a rocket without its cargo unloaded should no longer leads to stuck drones - Colonists that fail to reach a dome won't constantly try to reach it again and again - Dome Streamlining tech now affects the Geoscape Dome - Construction Nanites no longer construct sites that are turned off - Renegades and rogue drones no longer target construction sites - Superconducting Computing now provides less research points - General Training tech now has flavor text - Fuel Refinery now has the Factory AI upgrade - Colonists are now immune to Earthsick when playing with IMM sponsor - Colonists no longer reserve residential slots in faraway domes if shuttle hubs are not operational (e.g. during a dust storm) - Triboelectric Scrubber no longer scrubs buildings inside domes - Colonists can now be manually assigned to training (School, University, Sanatorium) - It is no longer possible to select the same trait multiple times in Schools - Construction of building upgrades is now serviced by more drones - Fixed a bug with calculations of modifiers and small amounts of research points - Fixed an exploit that allowed the construction of buildings via keybindings without the necessary tech - Fixes for the mystery log of the Spheres mystery - Fixed an issue which caused colonists to eat less food. Boosted production of farms slightly to compensate for the increased consumption.
UI
- “Research complete” notification now shows the tech deion in question on rollover - Added option to rename buildings - Shuttle Hub now shows information about shuttle load across the colony - Botanists & Geologists have new icons - Changed dome quarantine button to Immigration Policy control - Merged the "Assign Workplace", "Assign Residence" buttons for colonists into a single button "Assign to Building" - Added an indicator which traits are selected in schools and sanatoriums when selecting traits - Keybindings for rover commands now work correctly - Fungal Farm Automation upgrade now uses correct icon - Allowed rebinding of camera zoom in/out and camera tilt keybindings - Seniors are no longer considered "outside the workforce" after researching Forever Young - Drone workload information added to RC Rover - Fixed a bug where rocket fuel was not displayed in certain cases - Rocket pins no longer blink ready during dust storms - Selecting a building while the build menu is open no longer causes the building's AOE visuals to break - Hints for game speed, camera controls and orbital probes now display bound keys correctly - Added an error message when trying to overwrite a save during upload to cloud - Added confirmation prompt when closing the Filter UI - Exports notification now shows accumulated funding if multiple rockets arrive on Earth consecutively - Added salvage button to the info panel of pipes, valves and switches - Excess fuel caused by Advanced Martian Engines is now unloaded from rockets before take off - "Daily Production" changed to "Production per Sol"; "hourly production" changed to "production" - Renamed a control hint to "Queue on top" in the research UI - Added new icons for Construct Drone and Dismantle Drone button - Vacant residential slots text in domes no longer includes slots from nurseries - Officers are no longer called "security" in filter UI - Cargo rocket UI now shows the number of resources in the colony on rollover of a given resource - Depots resource icon is no longer mirrored - Colonists can no longer be manually assigned while they are in the process of resettling - Autonomous Drone Hubs and Sensor Towers no longer display an empty power consumption section in their info panel - Implemented tutorial hint for building upgrades - Updated credits
Other
- Domes no longer get constantly dusted. Only domes that are turned off or not working are dusted. - Children now play around in the school (visualization only) - Fixed some issues in the trajectory of shuttles - Glass decals are removed when the dome is destroyed - Domes no longer leave grass behind when destroyed - Recharge stations no longer turn their light off when a drone visits them - More precise slider for time of day in Photo Mode - All adult colonists now have the same walking speed - Cargo shuttles return to the hub when it's being destroyed - Increased number of lights at night - Photo Mode night lights of building match in-game lights - Photo Mode particle effects fixed - Various performance optimizations - Various stability improvements - Various sound FX tweaks - CO2 geysers only erupt sporadically, as intendedОсобенности Игры
ПЕРВАЯ ВНЕЗЕМНАЯ КОЛОНИЯ ЧЕЛОВЕЧЕСТВА Чтобы построить поселение в условиях, не приспособленных для жизни, вам придется хорошо все продумать и спланировать. В случае ошибки вам грозят не пробки на дорогах, а смерть колонистов. Перебои с электричеством на планете с непригодной к дыханию атмосферой обойдутся слишком дорого.
ИССЛЕДУЙТЕ ТАЙНЫ МАРСА Красная планета хранит множество секретов — в лучших традициях Кларка и Азимова. В каждом из прохождений игроки могут столкнуться с одной из тщательно проработанных загадок Марса. И их изучение может привести колонию к процветанию или к катастрофе.
РЕТРОФУТУРИСТИЧЕСКИЙ СТИЛЬ Классический футуризм 1960-х в современной обработке, яркий и элегантный. Пришло время исследований и приключений!
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