Pillars of Eternity Update v1.0.4.0540
- Размер: 1.43 G
- Категория: download / Патчи для игр
- Загрузок: 2 464
- Комментарии: 0
- Дата обновления:20.04.2015
обзор Pillars of Eternity
• Версия обновления: 1.0.4.0540 от 17 апреля 2015
• Требуемая версия: Любая
• Язык обновления: Любой, не зависит от языка
• Таблетка: Присутствует (FTS|3DM|ALI213|CODEX)
Changelog
We are now working on patch 1.05 and will launch the beta for it during the week of April 20th. We're continuing to read through support threads and e-mails. Thank you, everyone!
Items, Spells, and Abilities
• AoE indicators should now properly resize if the caster has a sub 10 Intellect score.
• Fixed an issue with over-time aura spells not applying the correct value on the final tick.
• Knock Down will now correctly be applied for the full duration of the effect.
• Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.
• Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.
• Blooded should trigger properly in all cases now.
• Boar Animal Companion bonus damage should now work as intended.
• Prone Reduction mod should now work correctly.
Quests and Companions
• Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
• Sagani's fox-specific banters now require the appropriate items in the player inventory.
• Falanroed's dialogue no longer displays a script node.
• Durance will now properly discuss your dream with you if you've already discussed his staff.
• Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
• Players can now loot the nest in Oldsong.
• Fixed an invalid conditional check in one of Pallegina's conversations.
• Heritage Hill tower will be fully revealed when exploring the map.
• Fixed spawn issue in a scripted interaction near the end of the game.
• Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
• Sagani no longer references the antagonist by name before you know it.
• A container in the Catacombs of Od Nua will now remember if it was looted.
• The "Master's Tools" quest will now work if you have the required items before starting the quest.
• The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.
General Fixes
• Fix for camera movement problems when the game is paused or in a cutscene.
• Fix to retroactively restore party movement in saves that display movement speed problems.
• Made some fixes to movement speed problems that were being reported (e.g. Boots of Speed).
• Fixed stacking health problems with the gul's "Vomit Blood" ability. This fix should retroactively fix your saved games.
• Optimized Save/Load game system for better performance.
• Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.
• Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
• "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.
• The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.
• Fixed issue where store prices were getting exceptionally large after receiving a discount.
• Fixed issues with gaining infinite XP from bad Stronghold data.
• World time will not get very large in some cases after Save/Load.
• Modelling offset with Durance's head has been adjusted.
• Icon scale is now correct on Hearth Harvest and Reghar Konnek.
• All shaders will now compile properly under DirectX 11.
• Restored all the missing effects in the intro cutscene.
• Removed Blunderbuss item from an early game loot table.
• Changed the cursor type on the blood pool in the Temple of Skaen to conversation.
• Fixed a few save game issues with dead summoned creatures.
• Fixed issue where occasionally a crash would occur when initializing the Steam API.
• Draggable windows are now handled properly when running at very high resolutions.
• Swamp Lurker's animation won't spaz anymore when the game is paused.
• Fixed an issue to prevent binding mouse buttons to window controls.
• Game will now pause if you Alt-Tab during a cutscene in full screen mode.
• Audio will now resume properly if the game loses focus.
• Fixed an issue with infinite load screen if you transition while hovering over a container.
• Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.
• Damaged characters performing AoE attacks will not overload their AI state stacks anymore.
• Требуемая версия: Любая
• Язык обновления: Любой, не зависит от языка
• Таблетка: Присутствует (FTS|3DM|ALI213|CODEX)
Changelog
We are now working on patch 1.05 and will launch the beta for it during the week of April 20th. We're continuing to read through support threads and e-mails. Thank you, everyone!
Items, Spells, and Abilities
• AoE indicators should now properly resize if the caster has a sub 10 Intellect score.
• Fixed an issue with over-time aura spells not applying the correct value on the final tick.
• Knock Down will now correctly be applied for the full duration of the effect.
• Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.
• Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.
• Blooded should trigger properly in all cases now.
• Boar Animal Companion bonus damage should now work as intended.
• Prone Reduction mod should now work correctly.
Quests and Companions
• Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
• Sagani's fox-specific banters now require the appropriate items in the player inventory.
• Falanroed's dialogue no longer displays a script node.
• Durance will now properly discuss your dream with you if you've already discussed his staff.
• Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
• Players can now loot the nest in Oldsong.
• Fixed an invalid conditional check in one of Pallegina's conversations.
• Heritage Hill tower will be fully revealed when exploring the map.
• Fixed spawn issue in a scripted interaction near the end of the game.
• Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
• Sagani no longer references the antagonist by name before you know it.
• A container in the Catacombs of Od Nua will now remember if it was looted.
• The "Master's Tools" quest will now work if you have the required items before starting the quest.
• The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.
General Fixes
• Fix for camera movement problems when the game is paused or in a cutscene.
• Fix to retroactively restore party movement in saves that display movement speed problems.
• Made some fixes to movement speed problems that were being reported (e.g. Boots of Speed).
• Fixed stacking health problems with the gul's "Vomit Blood" ability. This fix should retroactively fix your saved games.
• Optimized Save/Load game system for better performance.
• Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.
• Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
• "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.
• The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.
• Fixed issue where store prices were getting exceptionally large after receiving a discount.
• Fixed issues with gaining infinite XP from bad Stronghold data.
• World time will not get very large in some cases after Save/Load.
• Modelling offset with Durance's head has been adjusted.
• Icon scale is now correct on Hearth Harvest and Reghar Konnek.
• All shaders will now compile properly under DirectX 11.
• Restored all the missing effects in the intro cutscene.
• Removed Blunderbuss item from an early game loot table.
• Changed the cursor type on the blood pool in the Temple of Skaen to conversation.
• Fixed a few save game issues with dead summoned creatures.
• Fixed issue where occasionally a crash would occur when initializing the Steam API.
• Draggable windows are now handled properly when running at very high resolutions.
• Swamp Lurker's animation won't spaz anymore when the game is paused.
• Fixed an issue to prevent binding mouse buttons to window controls.
• Game will now pause if you Alt-Tab during a cutscene in full screen mode.
• Audio will now resume properly if the game loses focus.
• Fixed an issue with infinite load screen if you transition while hovering over a container.
• Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.
• Damaged characters performing AoE attacks will not overload their AI state stacks anymore.
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