Prison Architect (Introversion Software) (Eng) Alpha v.28 [P]
- Размер: 124 MB
- Категория: download / Демо,бета версии
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- Комментарии: 0
- Дата обновления:30.12.2014
обзор Prison Architect
Год выпуска: 2014
Жанр: Strategy, Manage/Busin., Simulator, Indie
Разработчик: Introversion Software
Издательство: Introversion Software
Платформа: PC
Язык интерфейса: Английский
Язык озвучки: отсутствует
Тип издания: Пиратка
Таблэтка: Вшита
Системные требования:
ОС: Windows XP/Vista/7/8
Процессор: Intel Core2 Duo 2.4Ghz или Лучше / AMD 3Ghz или Лучше
ОЗУ: 4GB RAM
HDD: ~100 MB доступного пространства
Видеокарта: Nvidia 8600 / Radeon equivalent (2009 era)
Описание:
Prison Architect - симулятор тюремного магната, с полным контролем всех аспектов жизни заключенных! Вашей задачей будет постройка и развитие самой настоящей тюрьмы.
Создатели игры вдохновлялись такими хитами прошлых лет как Dwarf Fortress и Dungeon Keeper.
Инструкция по установке
1. Запустить скачанный файл
2. Установить
3. Играть
История изменения
v.28
= User Interface improvements
We have begun to move various interface elements around, and improve other elements, in an effort to bring the user interface up to Version 1.0 quality.
New toolbar top left of screen, incorporating Todo/Research/Grading/Main Menu
Objectives/todo window improved, incorporated into new toolbar
Topbar "Bank Balance" tooltip now shows recent transactions
Search box added to Rooms toolbar, and Objects toolbar. Use this to filter the list of icons.
Greyed out items in the main toolbar now have a greyed out caption as well
In the main toolbar, "Contraband" has been renamed to "Intelligence"
Contraband "supply & demand" report has been moved to the "Intelligence" toolbar
Informants list interface tweaked, should fill less of the screen
= Sector targetting continued
New toolbar button : Logistics.
Allows the user to control Food distribution and Laundry distribution. "Jobs" button moved from Deployment to Logistics.
Laundrettes will target all nearby cell blocks automatically.
Every cell block has at least one Laundry servicing it, and every Laundry services at least one cell block. The system will do its best to make laundries target other sectors of the same security zone, so that prisoners can do the work. Can manually override the targetting from the Laundry Distribution screen.
= Deployment Scheduling tool
You can now change the schedule of guard deployment, and guard patrols, at any hour of the day. Use this to place more guards in the canteen at lunch time, for example.
Requires new unlock : Micromanagement
Click on the timeline at any hour to cycle the current schedule. White is the base schedule.
You can drag the current time left and right, and change the schedule at any time of the day.
Patrol icons for guards/dogs/armed guards now enlarge when selected
= Truck drivers
Many large prisons suffer from a blocked delivery lane, with materials/prisoners/food etc trapped and unusable.
To combat this, all delivery trucks now come with a driver, who will helpfully spawn when the truck stops.
He will help unload the deliveries and load garbage and exports.
The truck can't leave until he returns.
However if he dies or falls unconcious whilst doing his job, or takes too long to return (>1 hour), the truck will leave without him and he will be forced to walk home.
= Mod changes
Direct mapping of WorldObject variables to Lua variables via Lua metatables.
Allows access and assignment of object properties without the need of complicated function calls (GetProperty/SetProperty)
All variables can now be access via object tables in Lua, such as the "this" table for the scripted object. Eg:
this.pos.x = 10
this.damage = 0
The Needs system of a prisoner can now be accessed in lua: "this.Needs.Bowels = 1" etc
The Status Effect systems of a prisoner can also be scripted: "this.StatusEffects.suppressed = 1"
= Game Balance
Escape tunnels now quite a bit less frequent
Prisoners now more likely to change into a clean uniform, if one is available
Ironing now takes twice as long
New research : MicroManagement
Unlocks many of these newly added advanced features:
Deployment scheduling
Reform program manual scheduling
Canteen logistics
Laundry logistics
= Bug fixes
Fixed : Require at least one informant active to see throw ins determined by phone tap
Fixed : If there is no infirmary, doctors will now hang out in the delivery area rather than wandering the prison. This probably isn't the fix many of you were hoping for, but this is a prison, not a hospital. Doctors don't randomly wander the halls searching for people to heal in prison.
0000140: [Control & User Interface] Some objects can be built multiple times in the same torrents-games.info location (square) (Icepick) - resolved.
0007023: [Gameplay] Fridge error (Icepick) - resolved.
0006752: [AI & Behaviour] Multiple hearse waiting for bugged prisoner (Chris) - resolved.
0001311: [Other] When all laundry baskets leave the laundry, room requirements are no longer met. (Icepick) - resolved.
0000251: [AI & Behaviour] Guard set on a patrol route ignore people attempt to escape (Icepick) - resolved.
0006964: [Gameplay] All dirty laundry disappears when put into laundry basket. (lim_ak) - resolved.
Жанр: Strategy, Manage/Busin., Simulator, Indie
Разработчик: Introversion Software
Издательство: Introversion Software
Платформа: PC
Язык интерфейса: Английский
Язык озвучки: отсутствует
Тип издания: Пиратка
Таблэтка: Вшита
Системные требования:
ОС: Windows XP/Vista/7/8
Процессор: Intel Core2 Duo 2.4Ghz или Лучше / AMD 3Ghz или Лучше
ОЗУ: 4GB RAM
HDD: ~100 MB доступного пространства
Видеокарта: Nvidia 8600 / Radeon equivalent (2009 era)
Описание:
Prison Architect - симулятор тюремного магната, с полным контролем всех аспектов жизни заключенных! Вашей задачей будет постройка и развитие самой настоящей тюрьмы.
Создатели игры вдохновлялись такими хитами прошлых лет как Dwarf Fortress и Dungeon Keeper.
Инструкция по установке
1. Запустить скачанный файл
2. Установить
3. Играть
История изменения
v.28
= User Interface improvements
We have begun to move various interface elements around, and improve other elements, in an effort to bring the user interface up to Version 1.0 quality.
New toolbar top left of screen, incorporating Todo/Research/Grading/Main Menu
Objectives/todo window improved, incorporated into new toolbar
Topbar "Bank Balance" tooltip now shows recent transactions
Search box added to Rooms toolbar, and Objects toolbar. Use this to filter the list of icons.
Greyed out items in the main toolbar now have a greyed out caption as well
In the main toolbar, "Contraband" has been renamed to "Intelligence"
Contraband "supply & demand" report has been moved to the "Intelligence" toolbar
Informants list interface tweaked, should fill less of the screen
= Sector targetting continued
New toolbar button : Logistics.
Allows the user to control Food distribution and Laundry distribution. "Jobs" button moved from Deployment to Logistics.
Laundrettes will target all nearby cell blocks automatically.
Every cell block has at least one Laundry servicing it, and every Laundry services at least one cell block. The system will do its best to make laundries target other sectors of the same security zone, so that prisoners can do the work. Can manually override the targetting from the Laundry Distribution screen.
= Deployment Scheduling tool
You can now change the schedule of guard deployment, and guard patrols, at any hour of the day. Use this to place more guards in the canteen at lunch time, for example.
Requires new unlock : Micromanagement
Click on the timeline at any hour to cycle the current schedule. White is the base schedule.
You can drag the current time left and right, and change the schedule at any time of the day.
Patrol icons for guards/dogs/armed guards now enlarge when selected
= Truck drivers
Many large prisons suffer from a blocked delivery lane, with materials/prisoners/food etc trapped and unusable.
To combat this, all delivery trucks now come with a driver, who will helpfully spawn when the truck stops.
He will help unload the deliveries and load garbage and exports.
The truck can't leave until he returns.
However if he dies or falls unconcious whilst doing his job, or takes too long to return (>1 hour), the truck will leave without him and he will be forced to walk home.
= Mod changes
Direct mapping of WorldObject variables to Lua variables via Lua metatables.
Allows access and assignment of object properties without the need of complicated function calls (GetProperty/SetProperty)
All variables can now be access via object tables in Lua, such as the "this" table for the scripted object. Eg:
this.pos.x = 10
this.damage = 0
The Needs system of a prisoner can now be accessed in lua: "this.Needs.Bowels = 1" etc
The Status Effect systems of a prisoner can also be scripted: "this.StatusEffects.suppressed = 1"
= Game Balance
Escape tunnels now quite a bit less frequent
Prisoners now more likely to change into a clean uniform, if one is available
Ironing now takes twice as long
New research : MicroManagement
Unlocks many of these newly added advanced features:
Deployment scheduling
Reform program manual scheduling
Canteen logistics
Laundry logistics
= Bug fixes
Fixed : Require at least one informant active to see throw ins determined by phone tap
Fixed : If there is no infirmary, doctors will now hang out in the delivery area rather than wandering the prison. This probably isn't the fix many of you were hoping for, but this is a prison, not a hospital. Doctors don't randomly wander the halls searching for people to heal in prison.
0000140: [Control & User Interface] Some objects can be built multiple times in the same torrents-games.info location (square) (Icepick) - resolved.
0007023: [Gameplay] Fridge error (Icepick) - resolved.
0006752: [AI & Behaviour] Multiple hearse waiting for bugged prisoner (Chris) - resolved.
0001311: [Other] When all laundry baskets leave the laundry, room requirements are no longer met. (Icepick) - resolved.
0000251: [AI & Behaviour] Guard set on a patrol route ignore people attempt to escape (Icepick) - resolved.
0006964: [Gameplay] All dirty laundry disappears when put into laundry basket. (lim_ak) - resolved.
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