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Project CARS / pCars (Slightly Mad Studios) Alpha Build 841

обзор Project CARS / pCars



ИНФОРМАЦИЯ:

Дата выпуска: 17.03.2015
Жанр: Racing (Cars) / Simulator / 3D
Разработчик: Slightly Mad Studios
Издательство: Bandai Namco Games
Платформа: PC
Тип издания: Patch
Требуемая версия: Build 833 (21/10/14) или старше
Версия обновления: Build 841 (31/10/14)
Язык интерфейса: Русский, английский, французский, итальянский, немецкий, испанский, японский, польский, бразильский (португальский)
Язык озвучки: Английский
Лекарство: Вшита "3DM" + WMD-login fix и MULTIPLAYER CRACK

СИСТЕМНЫЕ ТРЕБОВАНИЯ:


Операционная система: Windows® 7 / Windows® 8
Процессор: Intel Core i7/ AMD Phenom II X4
Оперативная память: 4 Гб
Место на жестком диске: 20 Гб
Звуковое устройство: совместимое с DirectX 9.0c
Видеокарта: DirectX 9 graphics card with 2 GB video RAM

Build 841 (31/10/14) - 670.3 MB

Audio:
* LMP2 RWD P20 incar and external engine sets, plus an AI version. Includes tranny, turbo, gears, backfires, distant roll-offs and trajectory.
Next-Gen:
* PS4: Only set render target aa state if target is being set.
Render:
* Adding in code to allow us to say how long we want to be in a camera
Effects:
* New fullscreen torrents-games.info transition system. Setup to do crossfades.
GUI:
* Fix for duplicated text ids
* Camera cuts updated, presets for animation chosing incorporated
* Fix PresetsFirstLaunchDialog not being closed properly. (because we were opening it more than once)
Cameras:
* Changing the mIsRearView variable to u32.
* Code change so that when we activate rear view the game treats it like a new camera.. This is so we can recalibrate systems that have assuptions about the camera view in place.
Character/Animations:
* F1 pitstop blocking
* Pitstop proxy/blocking scenes
* Added F1 jackup front and lollypop.
* Initial files for lollypop and front jackup
* Pitcrew export: Added Pitcrew GTLow and Kart with its RCFs variatiosn and liveries
Career:
* Career Championships: Entry Karts - intro video speech updated to remove reference to prerace sessions.
Physics:
* Adjusted AI handling with yawdampening and grip/slip adjustments
* AI handling balance on all Audi's, BMW's, BMC Mono. Handling adjusted around new yawdamping paramter and new TC code.
* BMW M3 GT4: Added swaybar, increased rebound travel to fix ill handling on player car. Adjusted AI handling with yawdampening and grip/slip adjustments.
Vehicles:
* BMW Z4 GT3: Tweaked windscreen banners
* RUF RGT-8 GT3: Polish items on headlight IDs and tires
* Reviewed light damage and added new data for part dependency
Tracks:
* Road America: RL branding
* Besos: Repathed textures copied over
* Oschers National: Most funneling of corridors removed for testing
* Azure Circuit: Sitting crowds + initial placement for Azure circuit
* Snetterton: New autograss, CSM tweaks, optimization,viewer updates,bug fixes
* Jin Ding: New kerbs added with custom textures, stitched/remapped where needed, applied new road material, added new emm map for a3 building
* California Highway: Fixed flickering rocks on s1 s2 s3/jira issue WMD-477/popin issues stage3 ends /reorg and updated all xmls static inst crowds dyn lights/fixed csm issues/tested
* Watkins Glen: Control tower of Connectcut hill applied with watkins glen logotype, connecticut hill fixed disconnected fence at start area, fixed AIW related issue on uphill section after turn2, added advert stuff as requested from track owners
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES!





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