White Knight Chronicles II / 2 [FULL] [ENG]
- Размер: 19.31 GB |
- Категория: download / Игры на PS3
- Загрузок: 3 485
- Комментарии: 1
- Дата обновления:04.08.2012
обзор White Knight Chronicles
Год выпуска: 2011
Жанр: jRPG
Разработчик: Level 5
Издательство: SCE
Код диска: BCES-01085
Тип издания: лицензия
Язык интерфейса: Multi5
Тип перевода: нет
Полнота: FULL
Мультиплейер: 1-6 и более
Описание:
В White Knight Chronicles 2 игроков ожидает встреча с двумя новыми персонажами – пятнадцатилетней девушкой Миу и генералом армии Фории, закованным с головы до пят в доспехи человеком по имени Скардин. Разумеется, все герои первой части проявят себя и в сиквеле. Леонард по-прежнему является протагонистом, тогда как Юли выступает как его верная спутница. Неизвестно, достанется ли какая-нибудь важная роль принцессе – теперь уже, конечно, королеве – или приключениям она предпочтет политическую деятельность. Во всяком случае, именно с такими намерениями она возвращалась в родной замок и такие обещания давала своим подданным. Не останутся без внимания и магические доспехи: герои встретят на своем пути много новых людей, некоторые из которых тоже смогут призывать на помощь громадных рыцарей.
Во второй части Level-5 очень сильно переработала боевую систему. Схватки стали быстрыми и молниеносными, у героев появилась возможность атаковать врагов «наскоком» или тратить дополнительную энергию на более мощный удар. Обновился список скиллов, которые теперь помогут со снайперской точностью определить класс подотчетного персонажа. Различий между боем в человеческом и «рыцарском» обличиях стало гораздо больше – у гигантских «рыцарей» появилось много новых ударов и атак. Еще разработчики мельком упомянули о том, что герой сможет защищаться щитом в любой момент боя
Изменения в геймплее (English)
System Related
-Part 2 quests will allow 6-man party and avatar knights (Arc Knights). Part 1 will still be restricted to 4-man and no avatar knights.
-Resource nodes only require one harvest to receive all items.
-Those under character level 35 can reset their skills at the training dummy in Rapacci's Wine shop
-There will be new NG+ treasure. NG+ will also start from part 1 of the story
-New PSN cash items will include skill reset coupon, makeover ticket (comes with gender and name change), 30 day ticket that increase exp gains.
-Updated graphic engine.
-Pray and site emotes will increase HP/MP regeneration rates. NPCs in party will also use these emotes with the player.
-Players can bring NPCs for offline quests.
-Resident requests: Offline sidequests given by town folks, designated by "!", progress can also be tracked.
-Bounty - Available at Adventurer's Guild. Target monster will be marked by "!" on map Rewards include consumables, equipments, GR points, and Dahlia (can be exchanged for special items)
-Extra dungeon will be available after finishing part 2.
-Level cap increased, GR50, rebirth level requirement increased.
-Players can travel between adjacent areas without going through the world map.
-Live Talk system from International version
-Voiced, video tutorials in the beginning of part 1
-Online requires a code/license activation that comes with the game. Additional code/license can be purchased on JP PSN for 900 yen.
Equipments
-Over 400 new equipments.
-Binding recipe requirements have been tweaked and made easier. Most requirements reduced to 1/3 ~ 1/4
-Changes to damage formula, supposedly weapon base attacks will have more influence on overall damage
-Equipment bonus stats have changed.
-Enhancements will be capped at +5 for same GR equipments. I.e., GR12 player can only +5 GR12 equipment, but able to +10 GR11 equipmenttorrents-games.info
-2-h sword and 2-h axe no longer have -VIT penalties.
-1-h axe, 2-h katana, 2-h mace will have increased critical rates, but lose durabilities faster.
-Increased item and equipmen storage to 500
-Quests can sometimes reward unidentified ??? equipments. They can be identified at the weapon shop.
-New "Killer" modifier added to weapons, which deal bonus damage against certain species. For example, Evil's Bane has Undead Killer property. Arch Demon Bow has Gigas Killer property.
-Male and Female previews now available at binding shop.
Combat Related
-Action circle will be filled as soon as players draw their weapons and engage in combat.
-AC charging skills (Placid Heart, Anima, Pray) have been removed. There will be weapons that convert MP to AC.
-Many offensive skills (outside of combo) no longer cost AC, they consume MP instead. Most AoE skills will still cost 1 AC
-Command Circle starts spinning as soon as a command is chosen, instead of after the command is performed.
-Players can guard anytime with R1 + O. Players can change AI tactics with R1 + analog directions
-Accuracy and evasion now scales with distance.
-Players' balance will scale with equipment weight. The heavier the set, the less likely a player will be blown away or lose balance from enemy attacks.
-Break Chance - Against giant mobs, there will sometimes be Break Chance markings. Attacking the marking with the correct weakness will force the enemy off-balance. 1 2 3
-Flying Mode - Some enemies will be able to fly (including dragons in part 1). Melee weapons will not be able to reach flying enemies.
-Yellow damage seen from videos signify that the enemy is weak to the player's attack (slash, thrust, crush, element, "Killer")
-Buff and debuff can cancel each other out, such as spider web canceling haste vise versa.
-Counter attacks - Take reduced damage and immediately counter
-Dash attacks - Dash to the enemy location and attack, damage increases with range.
-Charge attacks - Mash the button to increase damage dealt.
-AoE attacks now show range markings
-All skills in combo will cost at least 1 AC. No more 0 AC skills in combos.
-Auto-camera in combos can be switched off.
-Base capturing system - Enemy camps, siege weapons, and Zoa Crystals.
-Most monsters' weakness and resistances have been changed around. Bees now weak to thrust, boars weak to slash, etc
Weapon Skills
-Required amount of SP to learn skills have been tweaked. Weapon Master Lv 5 for example will cost 10 SPs to learn.
-Amount of SPs gained at level-up now scales with level. A level 2 character gains 2 SP, level 30 character gains around 5 SPs per level-up
-Prerequisites for all skills will be shown in-game.
-New training skills such as Dagger Training, 1-h Sword Training, which will increase damage for their respective weapon types.
-Inspire spell from divine magic has been removed.
-Weapon skills such as stance, cry, aura, field will be more effective and last longer.
-1-handed - Dual-wielding stance to switch from tank to a DPS role. Able to counter-attack with shields.
-2-h sword - New passive allows the action circle to spin faster when the user's HP is low. New counter and dash attacks
-Axe - New passive increases damage dealt when the user's HP is low. New 2-h maces added to weapon type.
-Spear - New Guardian skill allows the user to recover more AC from enemy attacks. With Shield Training, they have increased chance to block. They also have AoE slow and AoE knockdown.
-Bow - Double / Triple shot passives, chance to increase damage dealt. New songs to recover HP/MP, raise allies or buff them with haste. New Consumable Training to increase potion effectiveness. Their attacking -animation has been sped up as well, there are nearly no delays at the end of an attack.
-Staff- New passives reduce MP cost and cast time. Capable of restoring MP to party members like bow users.
-Elemental Magic - New tier IV spells. New non-elemental magic, Eclipse Gate and Last Apocalypse.
-Divine Magic - They can banish undeads and debuff wraiths and succubus with the new Holy Light spell
-Knights - All of Knight's skills are AoE, even the basic thrust.
-Knights - Turn Break skill can interrupt enemy attacks and force them off balance. Turn Break can be used even when the action circle isn't full.
-Knights - Fortress Guard transfers all of allies' damage in an area to the knight.
Misc / GeoNet
-Better room searching function
-Better USB keyboard support
Источник: http://www.neoseeker.com/forums/49899/t1552001-list-of-wkc2-changes/
+++++++
Для того чтобы начать вторую часть не обязательно иметь clear save от первой, как в случае с японкой. При начале новой игры предлагается создать персонажа 35 уровня импортировать из сейва или играть в первую часть с 1-го лвла.
Японской озвучки нет.
(???) Говорят, что после импорта сейва из WKC1 счётчик "реинкарнаций" (rebirth) сбрасывается на 0. И персонаж получает фиксированное количество sp - 200.
Для перерождения необходим максимальный лвл - 80, а получить его можно только имея GR20. Каждое перерождение даст 40 бонусных sp (4 раза макс), сбросит скиллы и лвл на 60-ый. До 35-го скиллы можно сбрасывать бесплатно, после - уже стоит определиться с классом, т.к. до 80-го сброс будет возможен только за реальную денюжку.
Ещё введена система гильдий.
Способы запуска
Способ 1
Установить патч
Закинуть файлы из архива Fix1.rar в папку game/BCES01085/PS3_Game на консоли
Способ 2
Установить патч
Установить из архива Fix2.rar
Жанр: jRPG
Разработчик: Level 5
Издательство: SCE
Код диска: BCES-01085
Тип издания: лицензия
Язык интерфейса: Multi5
Тип перевода: нет
Полнота: FULL
Мультиплейер: 1-6 и более
Описание:
В White Knight Chronicles 2 игроков ожидает встреча с двумя новыми персонажами – пятнадцатилетней девушкой Миу и генералом армии Фории, закованным с головы до пят в доспехи человеком по имени Скардин. Разумеется, все герои первой части проявят себя и в сиквеле. Леонард по-прежнему является протагонистом, тогда как Юли выступает как его верная спутница. Неизвестно, достанется ли какая-нибудь важная роль принцессе – теперь уже, конечно, королеве – или приключениям она предпочтет политическую деятельность. Во всяком случае, именно с такими намерениями она возвращалась в родной замок и такие обещания давала своим подданным. Не останутся без внимания и магические доспехи: герои встретят на своем пути много новых людей, некоторые из которых тоже смогут призывать на помощь громадных рыцарей.
Во второй части Level-5 очень сильно переработала боевую систему. Схватки стали быстрыми и молниеносными, у героев появилась возможность атаковать врагов «наскоком» или тратить дополнительную энергию на более мощный удар. Обновился список скиллов, которые теперь помогут со снайперской точностью определить класс подотчетного персонажа. Различий между боем в человеческом и «рыцарском» обличиях стало гораздо больше – у гигантских «рыцарей» появилось много новых ударов и атак. Еще разработчики мельком упомянули о том, что герой сможет защищаться щитом в любой момент боя
Изменения в геймплее (English)
System Related
-Part 2 quests will allow 6-man party and avatar knights (Arc Knights). Part 1 will still be restricted to 4-man and no avatar knights.
-Resource nodes only require one harvest to receive all items.
-Those under character level 35 can reset their skills at the training dummy in Rapacci's Wine shop
-There will be new NG+ treasure. NG+ will also start from part 1 of the story
-New PSN cash items will include skill reset coupon, makeover ticket (comes with gender and name change), 30 day ticket that increase exp gains.
-Updated graphic engine.
-Pray and site emotes will increase HP/MP regeneration rates. NPCs in party will also use these emotes with the player.
-Players can bring NPCs for offline quests.
-Resident requests: Offline sidequests given by town folks, designated by "!", progress can also be tracked.
-Bounty - Available at Adventurer's Guild. Target monster will be marked by "!" on map Rewards include consumables, equipments, GR points, and Dahlia (can be exchanged for special items)
-Extra dungeon will be available after finishing part 2.
-Level cap increased, GR50, rebirth level requirement increased.
-Players can travel between adjacent areas without going through the world map.
-Live Talk system from International version
-Voiced, video tutorials in the beginning of part 1
-Online requires a code/license activation that comes with the game. Additional code/license can be purchased on JP PSN for 900 yen.
Equipments
-Over 400 new equipments.
-Binding recipe requirements have been tweaked and made easier. Most requirements reduced to 1/3 ~ 1/4
-Changes to damage formula, supposedly weapon base attacks will have more influence on overall damage
-Equipment bonus stats have changed.
-Enhancements will be capped at +5 for same GR equipments. I.e., GR12 player can only +5 GR12 equipment, but able to +10 GR11 equipmenttorrents-games.info
-2-h sword and 2-h axe no longer have -VIT penalties.
-1-h axe, 2-h katana, 2-h mace will have increased critical rates, but lose durabilities faster.
-Increased item and equipmen storage to 500
-Quests can sometimes reward unidentified ??? equipments. They can be identified at the weapon shop.
-New "Killer" modifier added to weapons, which deal bonus damage against certain species. For example, Evil's Bane has Undead Killer property. Arch Demon Bow has Gigas Killer property.
-Male and Female previews now available at binding shop.
Combat Related
-Action circle will be filled as soon as players draw their weapons and engage in combat.
-AC charging skills (Placid Heart, Anima, Pray) have been removed. There will be weapons that convert MP to AC.
-Many offensive skills (outside of combo) no longer cost AC, they consume MP instead. Most AoE skills will still cost 1 AC
-Command Circle starts spinning as soon as a command is chosen, instead of after the command is performed.
-Players can guard anytime with R1 + O. Players can change AI tactics with R1 + analog directions
-Accuracy and evasion now scales with distance.
-Players' balance will scale with equipment weight. The heavier the set, the less likely a player will be blown away or lose balance from enemy attacks.
-Break Chance - Against giant mobs, there will sometimes be Break Chance markings. Attacking the marking with the correct weakness will force the enemy off-balance. 1 2 3
-Flying Mode - Some enemies will be able to fly (including dragons in part 1). Melee weapons will not be able to reach flying enemies.
-Yellow damage seen from videos signify that the enemy is weak to the player's attack (slash, thrust, crush, element, "Killer")
-Buff and debuff can cancel each other out, such as spider web canceling haste vise versa.
-Counter attacks - Take reduced damage and immediately counter
-Dash attacks - Dash to the enemy location and attack, damage increases with range.
-Charge attacks - Mash the button to increase damage dealt.
-AoE attacks now show range markings
-All skills in combo will cost at least 1 AC. No more 0 AC skills in combos.
-Auto-camera in combos can be switched off.
-Base capturing system - Enemy camps, siege weapons, and Zoa Crystals.
-Most monsters' weakness and resistances have been changed around. Bees now weak to thrust, boars weak to slash, etc
Weapon Skills
-Required amount of SP to learn skills have been tweaked. Weapon Master Lv 5 for example will cost 10 SPs to learn.
-Amount of SPs gained at level-up now scales with level. A level 2 character gains 2 SP, level 30 character gains around 5 SPs per level-up
-Prerequisites for all skills will be shown in-game.
-New training skills such as Dagger Training, 1-h Sword Training, which will increase damage for their respective weapon types.
-Inspire spell from divine magic has been removed.
-Weapon skills such as stance, cry, aura, field will be more effective and last longer.
-1-handed - Dual-wielding stance to switch from tank to a DPS role. Able to counter-attack with shields.
-2-h sword - New passive allows the action circle to spin faster when the user's HP is low. New counter and dash attacks
-Axe - New passive increases damage dealt when the user's HP is low. New 2-h maces added to weapon type.
-Spear - New Guardian skill allows the user to recover more AC from enemy attacks. With Shield Training, they have increased chance to block. They also have AoE slow and AoE knockdown.
-Bow - Double / Triple shot passives, chance to increase damage dealt. New songs to recover HP/MP, raise allies or buff them with haste. New Consumable Training to increase potion effectiveness. Their attacking -animation has been sped up as well, there are nearly no delays at the end of an attack.
-Staff- New passives reduce MP cost and cast time. Capable of restoring MP to party members like bow users.
-Elemental Magic - New tier IV spells. New non-elemental magic, Eclipse Gate and Last Apocalypse.
-Divine Magic - They can banish undeads and debuff wraiths and succubus with the new Holy Light spell
-Knights - All of Knight's skills are AoE, even the basic thrust.
-Knights - Turn Break skill can interrupt enemy attacks and force them off balance. Turn Break can be used even when the action circle isn't full.
-Knights - Fortress Guard transfers all of allies' damage in an area to the knight.
Misc / GeoNet
-Better room searching function
-Better USB keyboard support
Источник: http://www.neoseeker.com/forums/49899/t1552001-list-of-wkc2-changes/
+++++++
Для того чтобы начать вторую часть не обязательно иметь clear save от первой, как в случае с японкой. При начале новой игры предлагается создать персонажа 35 уровня импортировать из сейва или играть в первую часть с 1-го лвла.
Японской озвучки нет.
(???) Говорят, что после импорта сейва из WKC1 счётчик "реинкарнаций" (rebirth) сбрасывается на 0. И персонаж получает фиксированное количество sp - 200.
Для перерождения необходим максимальный лвл - 80, а получить его можно только имея GR20. Каждое перерождение даст 40 бонусных sp (4 раза макс), сбросит скиллы и лвл на 60-ый. До 35-го скиллы можно сбрасывать бесплатно, после - уже стоит определиться с классом, т.к. до 80-го сброс будет возможен только за реальную денюжку.
Ещё введена система гильдий.
Способы запуска
Способ 1
Установить патч
Закинуть файлы из архива Fix1.rar в папку game/BCES01085/PS3_Game на консоли
Способ 2
Установить патч
Установить из архива Fix2.rar
Комментарии (1)