Меч и магия.Герои 6 \ Might And Magic.Heroes 6.v 1.4.0.0 (Бука) (RUS, ENG \ RUS, ENG) (2xDVD5 или 1xDVD9) (обновлён от 27.06.2012) [Repack]
обзор Меч и магия.Герои 6
Repack обновлён! * игра обновлена до версии 1.4.0.0.
Дата выхода: 13 октября 2011
Дата выхода в России: 13 октября 2011
Жанр: Strategy (Turn-based) / 3D
Мультиплеер: ( 8 ) hot seat, Internet
Разработчик: Black Hole Entertainment
Издатель: Ubisoft Entertainment
Издатель в России: Бука
Локализатор: Бука
Тип издания: Repack (Лицензии)
Платформа: PC
Язык интерфейса: Русский
Язык озвучки: Русский
Таблетка: Не требуется
Сайт игры: http://buka.ru/cgi-bin/show.pl?id=537 Системные требования:
Операционная система: XP, Vista, 7
Процессор: Core 2 Duo E4400 - 2,0 ГГц или Athlon X2 5000+ - 2,6 ГГц \ Core 2 Duo E6400 - 2,0 ГГц или Athlon II X2 240 - 2,8 ГГц
Оперативной памяти: 1024 Мб \ 2048 Мб
Свободного места на жестком диске: 5729 Мб
Видеокарта: (512 Мб) \ (1024 Мб)
Файловая система: FAT, NTFS
Важно: перед установкой отключаем Антивирус и Файрвол Краткое описание:
Сюжет Heroes VI, развивающийся за 400 лет до событий Heroes V, забрасывает семью героев в быстро развивающуюся эпичную историю, где Ангелы собираются раз и навсегда покончить с древними врагами своими, Безликими.
Легендарный Архангел-генерал был воскрешен, но силы его уже не те. Окутанный ужасными воспоминания о войнах со Старцами, он намеревается восстановить свои силы и взять под свой контроль весь мир Ашен, уничтожив и Безликих, и Демонов, устроив серию организованных нападений и предательств. Но всё же, он не забывает о мощи человечной династии Грифонов.
Судьбу героев рода Грифонов и будут решать игроки.
Установленные патчи:
v 1.1
* Batu's Totem.
* Assassin's Blade.
* Will of Urgash.
-Adding 4 new Multiplayer Maps and the map a "bridge too far” not present in version 1.0 for a total of 15 cutom maps-
* Brimstone’s Gold.
* Feuding Duchies.
* Fortress of Honour.
* Silence of the Ancestors.
* Optimized memory usage.
-Several AI tweaks-
* Build order improvements.
* AI resource management improvements.
* AI does not convert captured towns if it can not be protected.
* AI does not build buildings in captured towns if it can not be protected.
* Improved decision making between building and unit purchase.
* Fixed marketplace usage (uses it when it is worth to use ).
* Tuning on skill path choices for primary and secondary heroes.
* Improved cooperation among primary and secondary heroes.
* AI Captures mines faster.
* Increased efficiency for AI town defense.
* Advanced and basic town portal usage improvements.
-Balance and General Changes-
* Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450).
* Defend action gives +10 Might and Magic defense instead of +15.
* Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7.
* Heal and Regeneration requires 20 mana to cast (instead of 15).
* Arcane Exalation III gives +3 Magic Power (instead of +2).
* Arcane Ward III gives +3 Magic Defense (instead of +2).
* Assailant III gives +3 Might Attack (instead of +2).
* Charismatic Leader III gives +3 Leadership (instead of +2).
* Defender III gives +3 Might Defense (instead of +2).
* Destiny's Chosen III gives +3 Destiny (instead of +2).
* Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7).
* Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health ).
* Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns).
* Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%).
* Idol of storms damage increased by 25%.
* Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%).
v 1.1.1
* Hot fix on default setting video option detection at start-up causing dead locks on laptops.
* Blinking cursor fix.
* Fixing a version number issue.
v 1.2
-Skirmish AI tweaks-
* Tries to defend all owned town (previously the AI focused on its starting town).
* Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible.
* Always defends the last owned town if it can causes reasonable losses to the attacker hero.
* Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version.
* Further improvement of cooperation among primary and secondary heroes.
* Improved exploration and target priority.
* Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.
* Further improvement of Town portal usage.
* In case of an FFA the AI tries to attack and capture towns from a weaker player.
* FIXED: Sometimes the AI attacked a much stronger hero than itself.
* FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero.
* FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town).
* FIXED: The AI ignored some neutral buildings.
* FIXED: Several smaller bug fixes.
-Combat AI tweaks-
* General target choice improvement for the units.
* Improved ability usage.
* Improved racial ability usage.
* Improved ability selection and different builds for Magic/Might, Tears/Blood heroes.
* Improved creature ability usage.
-Gameplay improvements-
* The unit setup after using the Tactics ability is remembered from battle to battle.
-Intel support-
* Fog calculation.
* Variance shadow mapping vs. hardware shadow mapping.
-Balance tweaks-
* Rage II-IV gives +10 Might Attack instead of +15.
* Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10).
* Guardian Angel: Good moral gives 70 racial points (instead of 100).
* Retribution aura cooldown increased to 5 instead of 3.
* Haste initiative bonus increased to 12 (from 10).
* Slow initiative reduction increased to 12 (from 10).
* Mass Haste initiative bonus increased to 6 (from 5).
* Mass Slow initiative reduction increased to 6 (from 5).
* Father Sky damage increased to 380 (from 353).
* Idol of Air damage increased to 276/318/366 (from 240/277/319).
* Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health).
* Hour of Judgement bonus damage increased to 31% (from 21%).
* Hell Hound Might Defense increased to 5 (from 4).
* Cerberus Might Defense increased to 6 (from 4).
* Kirin and Sacred Kirin movement reduced to 6 (from 7).
* Kirin Magic Defense increased to 33 (from 32).
* Sacred Kirin Might Defense reduced to 31 (from 33).
* Sacred Kirin Magic Defense reduced to 33 (from 35).
-Several bug fixes (Dynasty weapons, unit abilities, scripts, localization)-
v 1.2.1
* The Profile compare issue is now fixed and comparing your profile with another user's will not overwrite your achievements anymore.
v 1.3.0.0
-Online features-
* Auto-matchmaking: let the game find an opponent for you.
* Friends: you’ll be able to invite players from your friend list directly in-game.
* Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen.
-Abilities/Gameplay/Campaign-
* Sanctuary - The "Challenge" ability has no functionality.
* Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect.
* Menu - The tooltips of the Reputation Abilities do not indicate the proper school which they belong to.
* Campaign -The primary quest "The Choice” will not complete when the user upgrades his reputation after visiting an Arena.
* Campaign - The hero cannot interact with a Dragon Nexus near the town of Nar-Heresh.
* Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map.
* Campaign - The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs.
* The Unyelding trait the user receives for finishing the Sanctuary campaign does not work.
* The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description.
* Create Hero panel's class specific ability name is not localized.
-Multiplayer-
* The player that is attacked during a Multiplayer session by another player can't complete any Combat Achievements during that battle.
* During Siege, one of the player remains on the map if the other player exit the session.
* If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI.
* There is no confirmation dialog when kicking another player from the lobby.
* Some of multiplayer map name is displayed to English.
* A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game.
* The user that does not join a loaded game will still have his assets in the game.
* The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection.
-Conflux-
* The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level.
* The information provided when using "Compare" is incomplete.
* The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile. after choosing Compare achievements option from the Friends list.
* The Player statistics transfer from one player to another after using the "Compare" and "Details".
* When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remains the one of the user.
* The confirmation message received when trying to remove an active widget is not localized.
* The user cannot see the details and compare the achievements with the other in "leaderboards" and "friends".
* After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears.
* The user is unable to load any save while in game, after reconnecting to the Internet.
-Various-
* None of the artifacts present in the Artifact Merchant menu has a description.
Особенности игры:
* Попробуйте на вкус признанный критиками геймплей Heroes, переработанный знаменитыми разработчиками — Black Hole совместно с множеством фанатов серии.
* Уникальное сочетание пошаговой стратегии и ролевой игры: исследуйте невероятно большие карты, собирая множество ресурсов и возводя необычные города. Думайте тактично, распределяя уровни своих героев, нанимая войска и готовя их к битве на эксклюзивных боевых картах.
* Только ваша судьба: ведите героев династии Грифонов по интригующему сюжету. Выберите свой путь, принимая взвешенные решения, а также поднимитесь до высот с помощью новой системы репутации.
* Богатая вселенная Might & Magic: откройте новые фантастические пейзажи и создания из мира Ашен. Прикоснитесь к новой 3D-графике и потрясающей игровой энциклопедии.
* Сообщество: публикуйте свой контент и соревнуйтесь с другими игроками, используя новую умную систему сообщества.
Особенности Repack'a:
--За основу взята Лицензия от Бука--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка всего дополнительного Softa (DirectX, Visaul C++, Ubisoft Game Launcher (к установке обязателен))
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 10 минут(а,ы)
Патчи:
* v 1.1
* v 1.1.1
* v 1.2
* v 1.2.1
* v 1.3.0.0
Разное:
* игровые архивы не тронуты
* возможность разбить на 2xDVD5 или 1xDVD9
* сохранён Мануал по игре - Bonus\Manual.Might And Magic.Heroes 6.pdf
Удалено:
* лого разработчиков
Автор Repack'a:
* Fenixx
* игра обновлена до версии 1.3.0.0.
Ранее скачавшие могут Перехешировать и докачать (70,6 Мб), предварительно сменив название папки, той раздачи на:
Might And Magic.Heroes 6.v 1.3.0.0.(Бука).(2011).Repack
от 21.04.2012 в 16:15 по Москве
Дата выхода: 13 октября 2011
Дата выхода в России: 13 октября 2011
Жанр: Strategy (Turn-based) / 3D
Мультиплеер: ( 8 ) hot seat, Internet
Разработчик: Black Hole Entertainment
Издатель: Ubisoft Entertainment
Издатель в России: Бука
Локализатор: Бука
Тип издания: Repack (Лицензии)
Платформа: PC
Язык интерфейса: Русский
Язык озвучки: Русский
Таблетка: Не требуется
Сайт игры: http://buka.ru/cgi-bin/show.pl?id=537 Системные требования:
Операционная система: XP, Vista, 7
Процессор: Core 2 Duo E4400 - 2,0 ГГц или Athlon X2 5000+ - 2,6 ГГц \ Core 2 Duo E6400 - 2,0 ГГц или Athlon II X2 240 - 2,8 ГГц
Оперативной памяти: 1024 Мб \ 2048 Мб
Свободного места на жестком диске: 5729 Мб
Видеокарта: (512 Мб) \ (1024 Мб)
Файловая система: FAT, NTFS
Важно: перед установкой отключаем Антивирус и Файрвол Краткое описание:
Сюжет Heroes VI, развивающийся за 400 лет до событий Heroes V, забрасывает семью героев в быстро развивающуюся эпичную историю, где Ангелы собираются раз и навсегда покончить с древними врагами своими, Безликими.
Легендарный Архангел-генерал был воскрешен, но силы его уже не те. Окутанный ужасными воспоминания о войнах со Старцами, он намеревается восстановить свои силы и взять под свой контроль весь мир Ашен, уничтожив и Безликих, и Демонов, устроив серию организованных нападений и предательств. Но всё же, он не забывает о мощи человечной династии Грифонов.
Судьбу героев рода Грифонов и будут решать игроки.
Установленные патчи:
v 1.1
* Batu's Totem.
* Assassin's Blade.
* Will of Urgash.
-Adding 4 new Multiplayer Maps and the map a "bridge too far” not present in version 1.0 for a total of 15 cutom maps-
* Brimstone’s Gold.
* Feuding Duchies.
* Fortress of Honour.
* Silence of the Ancestors.
* Optimized memory usage.
-Several AI tweaks-
* Build order improvements.
* AI resource management improvements.
* AI does not convert captured towns if it can not be protected.
* AI does not build buildings in captured towns if it can not be protected.
* Improved decision making between building and unit purchase.
* Fixed marketplace usage (uses it when it is worth to use ).
* Tuning on skill path choices for primary and secondary heroes.
* Improved cooperation among primary and secondary heroes.
* AI Captures mines faster.
* Increased efficiency for AI town defense.
* Advanced and basic town portal usage improvements.
-Balance and General Changes-
* Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450).
* Defend action gives +10 Might and Magic defense instead of +15.
* Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7.
* Heal and Regeneration requires 20 mana to cast (instead of 15).
* Arcane Exalation III gives +3 Magic Power (instead of +2).
* Arcane Ward III gives +3 Magic Defense (instead of +2).
* Assailant III gives +3 Might Attack (instead of +2).
* Charismatic Leader III gives +3 Leadership (instead of +2).
* Defender III gives +3 Might Defense (instead of +2).
* Destiny's Chosen III gives +3 Destiny (instead of +2).
* Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7).
* Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health ).
* Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns).
* Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%).
* Idol of storms damage increased by 25%.
* Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%).
v 1.1.1
* Hot fix on default setting video option detection at start-up causing dead locks on laptops.
* Blinking cursor fix.
* Fixing a version number issue.
v 1.2
-Skirmish AI tweaks-
* Tries to defend all owned town (previously the AI focused on its starting town).
* Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible.
* Always defends the last owned town if it can causes reasonable losses to the attacker hero.
* Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version.
* Further improvement of cooperation among primary and secondary heroes.
* Improved exploration and target priority.
* Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.
* Further improvement of Town portal usage.
* In case of an FFA the AI tries to attack and capture towns from a weaker player.
* FIXED: Sometimes the AI attacked a much stronger hero than itself.
* FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero.
* FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town).
* FIXED: The AI ignored some neutral buildings.
* FIXED: Several smaller bug fixes.
-Combat AI tweaks-
* General target choice improvement for the units.
* Improved ability usage.
* Improved racial ability usage.
* Improved ability selection and different builds for Magic/Might, Tears/Blood heroes.
* Improved creature ability usage.
-Gameplay improvements-
* The unit setup after using the Tactics ability is remembered from battle to battle.
-Intel support-
* Fog calculation.
* Variance shadow mapping vs. hardware shadow mapping.
-Balance tweaks-
* Rage II-IV gives +10 Might Attack instead of +15.
* Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10).
* Guardian Angel: Good moral gives 70 racial points (instead of 100).
* Retribution aura cooldown increased to 5 instead of 3.
* Haste initiative bonus increased to 12 (from 10).
* Slow initiative reduction increased to 12 (from 10).
* Mass Haste initiative bonus increased to 6 (from 5).
* Mass Slow initiative reduction increased to 6 (from 5).
* Father Sky damage increased to 380 (from 353).
* Idol of Air damage increased to 276/318/366 (from 240/277/319).
* Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health).
* Hour of Judgement bonus damage increased to 31% (from 21%).
* Hell Hound Might Defense increased to 5 (from 4).
* Cerberus Might Defense increased to 6 (from 4).
* Kirin and Sacred Kirin movement reduced to 6 (from 7).
* Kirin Magic Defense increased to 33 (from 32).
* Sacred Kirin Might Defense reduced to 31 (from 33).
* Sacred Kirin Magic Defense reduced to 33 (from 35).
-Several bug fixes (Dynasty weapons, unit abilities, scripts, localization)-
v 1.2.1
* The Profile compare issue is now fixed and comparing your profile with another user's will not overwrite your achievements anymore.
v 1.3.0.0
-Online features-
* Auto-matchmaking: let the game find an opponent for you.
* Friends: you’ll be able to invite players from your friend list directly in-game.
* Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen.
-Abilities/Gameplay/Campaign-
* Sanctuary - The "Challenge" ability has no functionality.
* Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect.
* Menu - The tooltips of the Reputation Abilities do not indicate the proper school which they belong to.
* Campaign -The primary quest "The Choice” will not complete when the user upgrades his reputation after visiting an Arena.
* Campaign - The hero cannot interact with a Dragon Nexus near the town of Nar-Heresh.
* Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map.
* Campaign - The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs.
* The Unyelding trait the user receives for finishing the Sanctuary campaign does not work.
* The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description.
* Create Hero panel's class specific ability name is not localized.
-Multiplayer-
* The player that is attacked during a Multiplayer session by another player can't complete any Combat Achievements during that battle.
* During Siege, one of the player remains on the map if the other player exit the session.
* If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI.
* There is no confirmation dialog when kicking another player from the lobby.
* Some of multiplayer map name is displayed to English.
* A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game.
* The user that does not join a loaded game will still have his assets in the game.
* The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection.
-Conflux-
* The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level.
* The information provided when using "Compare" is incomplete.
* The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile. after choosing Compare achievements option from the Friends list.
* The Player statistics transfer from one player to another after using the "Compare" and "Details".
* When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remains the one of the user.
* The confirmation message received when trying to remove an active widget is not localized.
* The user cannot see the details and compare the achievements with the other in "leaderboards" and "friends".
* After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears.
* The user is unable to load any save while in game, after reconnecting to the Internet.
-Various-
* None of the artifacts present in the Artifact Merchant menu has a description.
Особенности игры:
* Попробуйте на вкус признанный критиками геймплей Heroes, переработанный знаменитыми разработчиками — Black Hole совместно с множеством фанатов серии.
* Уникальное сочетание пошаговой стратегии и ролевой игры: исследуйте невероятно большие карты, собирая множество ресурсов и возводя необычные города. Думайте тактично, распределяя уровни своих героев, нанимая войска и готовя их к битве на эксклюзивных боевых картах.
* Только ваша судьба: ведите героев династии Грифонов по интригующему сюжету. Выберите свой путь, принимая взвешенные решения, а также поднимитесь до высот с помощью новой системы репутации.
* Богатая вселенная Might & Magic: откройте новые фантастические пейзажи и создания из мира Ашен. Прикоснитесь к новой 3D-графике и потрясающей игровой энциклопедии.
* Сообщество: публикуйте свой контент и соревнуйтесь с другими игроками, используя новую умную систему сообщества.
Особенности Repack'a:
--За основу взята Лицензия от Бука--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка всего дополнительного Softa (DirectX, Visaul C++, Ubisoft Game Launcher (к установке обязателен))
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 10 минут(а,ы)
Патчи:
* v 1.1
* v 1.1.1
* v 1.2
* v 1.2.1
* v 1.3.0.0
Разное:
* игровые архивы не тронуты
* возможность разбить на 2xDVD5 или 1xDVD9
* сохранён Мануал по игре - Bonus\Manual.Might And Magic.Heroes 6.pdf
Удалено:
* лого разработчиков
Автор Repack'a:
* Fenixx
* игра обновлена до версии 1.3.0.0.
Ранее скачавшие могут Перехешировать и докачать (70,6 Мб), предварительно сменив название папки, той раздачи на:
Might And Magic.Heroes 6.v 1.3.0.0.(Бука).(2011).Repack
от 21.04.2012 в 16:15 по Москве
Скриншоты:
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